And at night, I spent hours talking to Danny. The more we talked, the more comfortable I felt with him and the idea of meeting him.
Granted, I was still terrified to meet him. Just … a little less terrified.
Despite being extremely busy, I found Jeff popping into my mind at odd moments. I hadn’t seen him in days, and it felt odd. Bittersweet, sort of. But more bitter than sweet.
I missed him. Jeff. The sometimes surly, sometimes sweet and generous guy I’d worked with and therefore talked to nearly every day for the last eight months.
A dull pain pierced my chest, and I wondered every single day if this whole New Year’s meetup thing had been a mistake.
But then I logged on, and talking to Danny made me remember how much I liked him. I really liked him, in truth.
Even when we were arguing … which we did often lately.
CastGamer55:It was your idea to add a romantic element to the game. Now you want to cut it?
SawyerRox4:No, I don’t want to cut it. I just think we should leave it open-ended
CastGamer55:Open, how?
SawyerRox4:The outcome. The game could end with either an HEA or not…
CastGamer55:What’s an HEA?
SawyerRox4:Happily Ever After. It’s a romance thing. Why are you even advocating for this if you don’t know basic romance terminology?
CastGamer55:Well, excuse me. I’ll be sure to do my homework next time.
CastGamer55:You don’t think the game should conclude on a happy note?
SawyerRox4:Not necessarily. Real life isn’t like that.
CastGamer55:This is fantasy though. Or sci-fi.
SawyerRox4:I can tell you’re not into genre fiction
CastGamer55:You’re right about that. But I do think it’s pointless to include a romantic relationship as even an option in the game if there won’t be a happy ending.
SawyerRox4:Why does it matter?
CastGamer55:Because we want players to feel happy after they finish the game. Right? Seems like good business sense.
SawyerRox4:Oh, um, are you an accountant? Just realized I never asked…
CastGamer55:No.
SawyerRox4:… ok then
SawyerRox4:Do we want them to feel happy? That implies satisfied, but don’t we want them to be excited and maybe a little unfulfilled so that they want to play again and again?
CastGamer55:Can’t they be all of the above?
SawyerRox4:That would depend on the individual temperament and personality
CastGamer55:Let me guess: psych major?
SawyerRox4:lol, yeah
SawyerRox4:So, players could choose their path. Like in the game of Life. You could choose the kind ofrelationship you want to have with other players